using UnityEngine;

public class GetawayResultsUI : MonoBehaviour
{
	public UILabel fineCount;

	public void OnClick()
	{
		Hide();
	}

	public void Show(int fineCount)
	{
		base.gameObject.SetActive(true);
		this.fineCount.text = fineCount.ToString();
		Invoke("Hide", 2f);
	}

	public void Hide()
	{
		base.gameObject.SetActive(false);
	}
}
